Hero Changes: ------------- * Removed manacost on Mana Shield activation * Changed Leap's cooldown to scale with levels * Improved Juggernaut's movement speed * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time * Lowered Drow Ranger's Agility gain per level * Changed Drow Ranger's Marksmanship ultimate * Increased Morphling's base damage * Macropyre's cooldown no longer increases per level * Added an extra bounce to Chain Frost * Reduced Sprint's damage amplification * Increased Maledict's area of effect by 15 * Changed Spectre's Dispersion * Redesigned Visage * Improved casting range on Acid Spray * Changed how Song of the Siren levels up * Reduced cooldown on high level Shapeshift * Improved armor on Enigma's Eidolons * Reduced Expulsion's cooldown and manacost * Improved Keeper of the Light's attack animation * Improved Scattershot's damage range from 10-35 to 20-35 * Improved Alchemist's base Intelligence and growth * Slightly improved Psi Blades' spill width and range * Improved Chemical Rage * Increased Phantom Lancer's Strength gain * Increased cooldown on Psionic Trap from 7 to 14 seconds * Improved lifesteal on level 2 and 3 Insatiable Hunger * Reduced Replicate's manacost and cooldown * Improved Troll's base movement speed * Decreased Rampage's movement speed bonus and cooldown * Improved Spirit Bear's Demolish * Increased Lightning Storm's cooldown by 2 seconds * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds * Reduced Lina's movement speed by 5 * Improved Sand Storm * Reduced the slow on Epicenter * Improved range on Drow Ranger's Trueshot Aura * Improved cooldown progression on Insatiable Hunger * Reduced Sven's base armor * Improved Enigma's movement speed * Modified initial projectile speed and effect on Paralyzing Casks * Improved Enfeeble * Improved Auto Fire's area of effect and duration * Reduced Queen of Pain's Blink range at early levels * Improved Earthshaker's movement speed * Zombies now give a bit less bounty * Reduced Gravechill's cooldown a bit * Increased Primal Roar's cooldown a little bit * Eclipse's damage is based on Lucent Beam level and doesn't ministun * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01) * Lowered Eclipse's manacost and gave it constant cooldown progression * Increased Lucent Beam's casting range and lowered manacost slightly * Improved cast range on Expulsion and Fire Storm * Improved Ravage a little (it became slightly less effective with the Impale recodes) * Reverse Polarity's cooldown is now the same on all levels * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds * Removed true sight from Spin Web * Added some extra movement bonus on higher level Spin Web * Improved Keeper of the Light's movement speed * Improved Storm Spirit's base armor * Lowered Mirror Image's cooldown slightly * Improved slow on Drunken Haze * Improved movement bonus on Witchcraft * Lowered Searing Arrows' cooldown * Improved Reaper's Scythe's leveling a bit * Changed Purification's damage type to Pure * Lowered Axe's starting Agility and increased his starting Strength * Lowered Death Coil's cooldown * Improved Undying's base armor * Improved Meepo's base Strength * Rebalanced Pit of Malice * Increased AOE on Firestorm * Reduced the search area for Omnislash * Changed Bloodrage's stats a bit * Lowered level 1 Mana Void's manacost * Lowered Exorcism's damage return threshold and cooldown * Restored Bone Fletcher's old Wind Walk speed bonus * Lowered Geminate's attack cooldown * Slightly improved how Medusa's Purge levels
Item Changes: ------------- * Redesigned Eul's Scepter of Divinity * Redesigned Orchid Malevolence * Redesigned Guinsoo's Scythe of Vyse * Added cooldown to Bottle usage and reduced its sell cost * Bottle is in full state at all the side shops once again * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds. * Added Hyperstone to the Goblin Shop * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal * Reduced price on Ultimate Orb * Added Ring of Health to the Goblin Shop * Added Quarterstaff to the Goblin Shops * Increased Perseverance's damage from 7 to 10 * Added Javelin to the Goblin Shops * Removed the stack restriction on Shiva's Guard * Improved Vanguard a little * Changed Lothar's Edge's recipe and stats * Reduced Vladmir's Offering recipe cost * Reduced Linken's Sphere's cooldown * Removed stacking restriction from Bloodstone and improved its stats * Improved Helm of the Dominator damage from 10 to 20 * Improved Oblivion Staff mana regen by 25% * Quarterstaff price reduced * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord) * Reduced Void Stone's cost by 25 gold * Improved casting range per level of Dagon upgrade * Improved Sange and Yasha * Removed Flying Courier Mana and gave it a Mana base upgrade ability * Wards now require 5 mana to be placed * Reduced animation time and cooldown on Manta Style * Ring of Health's regeneration increased by 1
Neutral Related: ---------------- * Change some of the Scourge's top left forest area * Changed the locations and distribution of neutral creep camp groups * Fixed neutral spawn times in various modes * Reworked the trees and pathing near the small Sentinel creep camp * Increased neutral creep Centaur's aura by 5% * Added an Alpha Wolf with a command aura in the wolves' creep camp * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts) * Added a new ancient creep camp group (Jungle Stalkers) * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) * Changed the Furbolg's Stomp to a Clap * Improved Satyr Hellcaller's Unholy Aura * Neutral Ogre no longer autocast Frost Armor * Changed the location of some of the Scourge creep camps * Redid neutral creep spawner code for some optimizations
Bug Fixes: ----------- * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Fixed Land Mines to properly detect floating heroes * Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving * Fixed some bugs with Wild Axes * Fixed some color issues on the load screen (kunkka) * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable * Fixed Dark Rift from initiating cooldown when cast incorrectly * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden * Fixed Last Word triggering off of Linken's Sphere's usage * Fixed Berserker Rage triggering Essence Aura * Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone * Fixed Javelin's odds being slightly off * Fixed an issue with the Cheese drop from Roshan * Fixed an issue with Forest Troll High Priest's pathing scale * Fixed some text display problems when viewing replays (thanks DonTomaso) * Fixed a very minor bug with Elder Form's duration * Fixed Armlet of Mordiggian's recipe cooldown * Fixed typo on Psi Blades * Fixed some creep death time discrepancies (188461) * Fixed a very minor bug with the damage mechanism on Shukuchi * Fixed a display bug with Mode Random * Fixed a possible abuse with Helm of the Dominator * Fixed Overload from using its charge when attacking an allied unit * Fixed Last Word from turning off Electric Rave
Others: ------- * Remade Invoker as promised in 6.49 * Added a new game mode -singledraft or -sd (swiss) * Improved Sentinel creep pathing on top Sentinel lane * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave. * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold) * Added a new experimental command -ah * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine) * Changed how the secondary shops work. You can now see their location and click them while in fog. * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango) * -roll now shows the range the person entered (188889) * Added a new command -clear to clear game messages from your screen * Reduced model size and changed the look of the non-ancient Golems * Added a new command -apm to show your actions per minute * Couriers can now disassemble items (161180) * Added text descriptions for power ups (68307) * Delayed the creep spawn time by 30 seconds in -vr * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet. * Centered swap request notice is given to a player (182779) * Added -afk that displays how long each player has been idle for * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984) * Necronomicon icon now changes per level (190183) * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30) * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Added new tooltip text on items showing if they can be disassembled * Improved tooltip for observer wards to detail the stock mechanics * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco) * Added a new command -swapall to request to swap for any hero (175040) * Improved Shackles caster effect * Added an additional constant (7) Mana regeneration to Fountains * Removed replenish interval from buying Clarity Potion (like tangos now) * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way) * Improved Electric Rave icon (169997) * Improved Luna's orb warning message (113338)